<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://hypertwins.org/mw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thorog</id>
	<title>HypertWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://hypertwins.org/mw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thorog"/>
	<link rel="alternate" type="text/html" href="https://hypertwins.org/Special:Contributions/Thorog"/>
	<updated>2026-05-01T02:50:18Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://hypertwins.org/mw/index.php?title=PbP_RPG&amp;diff=12539</id>
		<title>PbP RPG</title>
		<link rel="alternate" type="text/html" href="https://hypertwins.org/mw/index.php?title=PbP_RPG&amp;diff=12539"/>
		<updated>2009-07-24T07:18:08Z</updated>

		<summary type="html">&lt;p&gt;Thorog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I wish to make a PbP RPG!&lt;br /&gt;
&lt;br /&gt;
=== What does this mean? ===&lt;br /&gt;
&lt;br /&gt;
It means a Play-by-post role-playing game! Basically, a role-playing game that gets played over a forum or similar device on the internet.&lt;br /&gt;
&lt;br /&gt;
=== Why PbP? ===&lt;br /&gt;
&lt;br /&gt;
Firstly, I want to get into something that doesn&#039;t require four hours at a set time every week. I already have one of those going, and more than one at a time would just be ridiculous.&lt;br /&gt;
&lt;br /&gt;
Secondly, I&#039;d prefer it to be forum-based than email-based. Forum-based just feels nicer.&lt;br /&gt;
&lt;br /&gt;
=== But where? ===&lt;br /&gt;
&lt;br /&gt;
My first thought was to host it somewhere. But this means we have to pay for hosting, domain names, etc.&lt;br /&gt;
&lt;br /&gt;
My second thought was that I probably know enough people to have it hosted somewhere for free, using PHPbb or SMF or something.&lt;br /&gt;
&lt;br /&gt;
My third thought was that even this is a bit silly if we only have five people join up in the end, and this big forum to play around with. Also, SMF/PHPbb/whatever doesn&#039;t have much in the way of cool RP-related stuff like private messages and stuff.&lt;br /&gt;
&lt;br /&gt;
My fourth thought was that hey, why don&#039;t we try stuff on RPOL.net and, if it feels like it could go on more, then we could move it to its own forum!&lt;br /&gt;
&lt;br /&gt;
=== What&#039;s the theme? ===&lt;br /&gt;
&lt;br /&gt;
I have no idea. I have some ideas on the meta-theme, as such, though.&lt;br /&gt;
&lt;br /&gt;
=== And what would those be? ===&lt;br /&gt;
&lt;br /&gt;
First, I&#039;d like to be able to play as well as GM. I want to have fun too.&lt;br /&gt;
&lt;br /&gt;
Second, I&#039;d like a system that allows us to make long posts, even in combat. I want to be able to plow through mooks in paragraph-by-paragraph detail, or fence with my nemesis, describing each blow. Ideally, the player (or GM) is able to determine the outcome of their action and can then narrate not only their attempt, but their success or failure. Anyway, this is getting too much into mechanics, which I will deal with later.&lt;br /&gt;
&lt;br /&gt;
So! We need some sort of rotating GM system. We need some sort of probably diceless mechanic. It&#039;s probably a good idea to have some sort of &amp;quot;base&amp;quot; at which stuff starts and ends, so that different characters can interact as they see fit and we don&#039;t end up with half our possible characters on planet X and the other half on planet Y. Character-oriented overall so we don&#039;t just have the one story that finishes and that&#039;s it.&lt;br /&gt;
&lt;br /&gt;
=== But you must have some theme ideas, surely! ===&lt;br /&gt;
&lt;br /&gt;
I guess. Here&#039;s a couple of ideas:&lt;br /&gt;
&lt;br /&gt;
* Exalted universe - the characters are the bigwigs in a frontier city, and have to deal with various problems while keeping up with court intrigue.&lt;br /&gt;
* Traveller- or Firefly-style fly around, deal and explore. This limits the number of characters and may be tricky to get rotating GM on.&lt;br /&gt;
* ...I don&#039;t know, other stuff? Maybe a science-fiction game not actually set on ships?&lt;br /&gt;
&lt;br /&gt;
=== Anything else? ===&lt;br /&gt;
&lt;br /&gt;
Given a bit of time, I&#039;ll throw some ideas I had for mechanics on the site, but that may take some time.&lt;br /&gt;
&lt;br /&gt;
=== Aren&#039;t you supposed to be working? ===&lt;br /&gt;
&lt;br /&gt;
Yes, yes I am.&lt;br /&gt;
&lt;br /&gt;
=== Related links ===&lt;br /&gt;
[[PbP RPG/Mechanics]]&lt;/div&gt;</summary>
		<author><name>Thorog</name></author>
	</entry>
	<entry>
		<id>https://hypertwins.org/mw/index.php?title=PbP_RPG/Mechanics&amp;diff=12538</id>
		<title>PbP RPG/Mechanics</title>
		<link rel="alternate" type="text/html" href="https://hypertwins.org/mw/index.php?title=PbP_RPG/Mechanics&amp;diff=12538"/>
		<updated>2009-07-24T07:14:50Z</updated>

		<summary type="html">&lt;p&gt;Thorog: Created page with &amp;#039;These mechanics are a diceless system based on a game of Exalted I played at this year&amp;#039;s Buckets of Dice  Every player has five attributes:  * &amp;#039;&amp;#039;Wood&amp;#039;&amp;#039; - scholarship * &amp;#039;&amp;#039;Air&amp;#039;&amp;#039; - …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These mechanics are a diceless system based on a game of Exalted I played at this year&#039;s Buckets of Dice&lt;br /&gt;
&lt;br /&gt;
Every player has five attributes:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Wood&#039;&#039; - scholarship&lt;br /&gt;
* &#039;&#039;Air&#039;&#039; - presence&lt;br /&gt;
* &#039;&#039;Water&#039;&#039; - stealth&lt;br /&gt;
* &#039;&#039;Fire&#039;&#039; - fighting&lt;br /&gt;
* &#039;&#039;Earth&#039;&#039; - willpower&lt;br /&gt;
&lt;br /&gt;
They also have a number of aspects, which also have scores from 1 through 5 (generally 1 through 3)&lt;br /&gt;
&lt;br /&gt;
Every story has a number of story GMs. The Story GM may also have a character in the story, but this is generally discouraged, and the character may not take a main role.&lt;br /&gt;
&lt;br /&gt;
Each score goes from 1 to 5. Each player gets a number of Action Points. Any time a player wants their character to do something, they will probably do it UNLESS it is particularly hard (e.g. climbing a cliff in the driving rain) or being opposed. Players can not dictate the actions of an NPC unless they bring the N     PC up - they must effectively state their intentions and let the owner of the NPC dictate what happens. The exception is that a story GM may take control of any NPC.&lt;br /&gt;
&lt;br /&gt;
In conflicts you will have a difficulty. If your appropriate ability is over the difficulty, you succeed. Given than a difficulty of 3 is pretty damn hard, and 5 is almost epic, it&#039;s likely that, say, the general with a 5 in Fighting will succeed in all unopposed fighting actions. If you wish, you may increase your score by spending an Action Point to apply one of your Aspects to it. In this case, add your aspect to your ability. Bam!&lt;br /&gt;
&lt;br /&gt;
Opposed conflicts are different. Opposed conflicts start off with someone initiating the conflict, or attacking. The attacker must make clear (either explicitly or implicitly in text) the stakes of the conflict. They pick the appropriate ability, and may add aspects as before by spending an AP.&lt;br /&gt;
&lt;br /&gt;
The defender may then defend. They narrate how they defend, pick the ability, and may add one (or more) aspects too.&lt;br /&gt;
&lt;br /&gt;
One other thing you may do in these conflicts is take advantage of an opponent&#039;s weakness. If you can turn an opponent&#039;s aspect into a shortfall, you may give that player an AP to add their own aspect to your score. You can do this with aspects on the surroundings too.&lt;br /&gt;
&lt;br /&gt;
Once the defender has worked out their score, the scores are compared. If the attacker wins, they inflict a CONSEQUENCE on the defender. The consequence is effectively a negative aspect that the attacker chooses. The power of the aspect is equal to any current consequence + 1. If the attacker&#039;s score exceeds the defender&#039;s by 5 or more, its power increases by 1 (so previous consequence + 2). If the defender wins, they may counterattack - they are now the attacker. If the defender wins by 5 or more, they inflict a consequence upon the attacker.&lt;br /&gt;
&lt;br /&gt;
If the defender loses, they may spend an AP to up the stakes - turning a friendly discussion into an argument, a debate into a fist-fight, etc. They get to be the attacker now.&lt;br /&gt;
&lt;br /&gt;
The defender may choose to back down before scoring. This means that the attacker wins, but doesn&#039;t lose any AP they spent in this round of the conflict. It&#039;s generally a nice thing to do. The attacker may still inflict consequences if they wish.&lt;br /&gt;
&lt;br /&gt;
How many action points do you get? Depends on the scene. Story GM will decide.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Things I&#039;d like to change:&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to make diceless combat/opposed conflict quicker. E.g. I want to attack someone, I immediately know if I&#039;ll succeed or not. Then I can narrate the result. Problem being that if you&#039;re going to fail, you just don&#039;t attempt. Perhaps some sort of incentive to fail.&lt;/div&gt;</summary>
		<author><name>Thorog</name></author>
	</entry>
	<entry>
		<id>https://hypertwins.org/mw/index.php?title=PbP_RPG&amp;diff=12537</id>
		<title>PbP RPG</title>
		<link rel="alternate" type="text/html" href="https://hypertwins.org/mw/index.php?title=PbP_RPG&amp;diff=12537"/>
		<updated>2009-07-24T00:05:37Z</updated>

		<summary type="html">&lt;p&gt;Thorog: Created page with &amp;#039;I wish to make a PbP RPG!  === What does this mean? ===  It means a Play-by-post role-playing game! Basically, a role-playing game that gets played over a forum or similar device…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I wish to make a PbP RPG!&lt;br /&gt;
&lt;br /&gt;
=== What does this mean? ===&lt;br /&gt;
&lt;br /&gt;
It means a Play-by-post role-playing game! Basically, a role-playing game that gets played over a forum or similar device on the internet.&lt;br /&gt;
&lt;br /&gt;
=== Why PbP? ===&lt;br /&gt;
&lt;br /&gt;
Firstly, I want to get into something that doesn&#039;t require four hours at a set time every week. I already have one of those going, and more than one at a time would just be ridiculous.&lt;br /&gt;
&lt;br /&gt;
Secondly, I&#039;d prefer it to be forum-based than email-based. Forum-based just feels nicer.&lt;br /&gt;
&lt;br /&gt;
=== But where? ===&lt;br /&gt;
&lt;br /&gt;
My first thought was to host it somewhere. But this means we have to pay for hosting, domain names, etc.&lt;br /&gt;
&lt;br /&gt;
My second thought was that I probably know enough people to have it hosted somewhere for free, using PHPbb or SMF or something.&lt;br /&gt;
&lt;br /&gt;
My third thought was that even this is a bit silly if we only have five people join up in the end, and this big forum to play around with. Also, SMF/PHPbb/whatever doesn&#039;t have much in the way of cool RP-related stuff like private messages and stuff.&lt;br /&gt;
&lt;br /&gt;
My fourth thought was that hey, why don&#039;t we try stuff on RPOL.net and, if it feels like it could go on more, then we could move it to its own forum!&lt;br /&gt;
&lt;br /&gt;
=== What&#039;s the theme? ===&lt;br /&gt;
&lt;br /&gt;
I have no idea. I have some ideas on the meta-theme, as such, though.&lt;br /&gt;
&lt;br /&gt;
=== And what would those be? ===&lt;br /&gt;
&lt;br /&gt;
First, I&#039;d like to be able to play as well as GM. I want to have fun too.&lt;br /&gt;
&lt;br /&gt;
Second, I&#039;d like a system that allows us to make long posts, even in combat. I want to be able to plow through mooks in paragraph-by-paragraph detail, or fence with my nemesis, describing each blow. Ideally, the player (or GM) is able to determine the outcome of their action and can then narrate not only their attempt, but their success or failure. Anyway, this is getting too much into mechanics, which I will deal with later.&lt;br /&gt;
&lt;br /&gt;
So! We need some sort of rotating GM system. We need some sort of probably diceless mechanic. It&#039;s probably a good idea to have some sort of &amp;quot;base&amp;quot; at which stuff starts and ends, so that different characters can interact as they see fit and we don&#039;t end up with half our possible characters on planet X and the other half on planet Y. Character-oriented overall so we don&#039;t just have the one story that finishes and that&#039;s it.&lt;br /&gt;
&lt;br /&gt;
=== But you must have some theme ideas, surely! ===&lt;br /&gt;
&lt;br /&gt;
I guess. Here&#039;s a couple of ideas:&lt;br /&gt;
&lt;br /&gt;
* Exalted universe - the characters are the bigwigs in a frontier city, and have to deal with various problems while keeping up with court intrigue.&lt;br /&gt;
* Traveller- or Firefly-style fly around, deal and explore. This limits the number of characters and may be tricky to get rotating GM on.&lt;br /&gt;
* ...I don&#039;t know, other stuff? Maybe a science-fiction game not actually set on ships?&lt;br /&gt;
&lt;br /&gt;
=== Anything else? ===&lt;br /&gt;
&lt;br /&gt;
Given a bit of time, I&#039;ll throw some ideas I had for mechanics on the site, but that may take some time.&lt;br /&gt;
&lt;br /&gt;
=== Aren&#039;t you supposed to be working? ===&lt;br /&gt;
&lt;br /&gt;
Yes, yes I am.&lt;/div&gt;</summary>
		<author><name>Thorog</name></author>
	</entry>
	<entry>
		<id>https://hypertwins.org/mw/index.php?title=Agnomic_Rules&amp;diff=9852</id>
		<title>Agnomic Rules</title>
		<link rel="alternate" type="text/html" href="https://hypertwins.org/mw/index.php?title=Agnomic_Rules&amp;diff=9852"/>
		<updated>2007-10-12T23:27:06Z</updated>

		<summary type="html">&lt;p&gt;Thorog: Added rule 0011&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==0001==&lt;br /&gt;
===The roster of players===&lt;br /&gt;
&lt;br /&gt;
The Roster of Players is:&lt;br /&gt;
* Thorog&lt;br /&gt;
* Katters&lt;br /&gt;
* Erika&lt;br /&gt;
* Harena&lt;br /&gt;
* Nathen&lt;br /&gt;
* Veronica&lt;br /&gt;
&lt;br /&gt;
The Official Scribe is Thorog&lt;br /&gt;
&lt;br /&gt;
==0002==&lt;br /&gt;
===Order of Play===&lt;br /&gt;
&lt;br /&gt;
Play consists of a number of cycles. Each cycles consists of one turn for each player. Players take turns in the order they are listed in Rule 0001.&lt;br /&gt;
&lt;br /&gt;
==0003==&lt;br /&gt;
===The Turn===&lt;br /&gt;
&lt;br /&gt;
When it is the player&#039;s turn, the player may choose either to create, amend or remove a rule as described in Rule 0004, or e may choose instead to pass. If a player passes, e must notify post to the List that e is passing. The Scribe will record this, and the turn will pass to the next player.&lt;br /&gt;
&lt;br /&gt;
==0004==&lt;br /&gt;
===Creating, amending and removing Rules===&lt;br /&gt;
&lt;br /&gt;
During a player&#039;s turn, the player may choose to create a new Rule, or amend or remove a current Rule. E must do this by emailing the List with &amp;quot;[PROPOSAL]&amp;quot; in the subject, and with all relevant information in the body of the email.&lt;br /&gt;
&lt;br /&gt;
Relevant information includes for all actions: the type of action taken (creation, amendment or removal) and the rule in question (both name and number). If the player wishes to create or amend a Rule, e must also include the new text of the rule. The player may also wish to add an argument for the rule, either within the rule itself or accompanying it in the email.&lt;br /&gt;
&lt;br /&gt;
The proposal will be noted down by the Scribe. The player&#039;s turn will not end until the proposal has either been approved or declined.&lt;br /&gt;
&lt;br /&gt;
==0005==&lt;br /&gt;
===Voting on proposals===&lt;br /&gt;
&lt;br /&gt;
A player&#039;s proposal may be voted on by all players during the turn on which it is proposed. A player votes by emailing the Scribe with es vote. A player may vote &amp;quot;Yea&amp;quot;, &amp;quot;Nay&amp;quot; or &amp;quot;Abstain&amp;quot;. Once a player has voted, e may not change es vote.&lt;br /&gt;
&lt;br /&gt;
Once all have voted, the Scribe announces the results to the List. If the proposal has more &amp;quot;Yea&amp;quot; votes than &amp;quot;Nay&amp;quot; votes, it is considered to have been approved. If the proposal has an equal number of &amp;quot;Yea&amp;quot; and &amp;quot;Nay&amp;quot; votes, or has more &amp;quot;Nay&amp;quot; votes than &amp;quot;Yea&amp;quot; votes, it is considered to have been rejected.&lt;br /&gt;
&lt;br /&gt;
Proposals that are accepted become Rules, and apply immediately. A Rule does not apply retroactively unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
==0006==&lt;br /&gt;
===Naming and numbering of proposals and rules===&lt;br /&gt;
&lt;br /&gt;
Each Rule and Proposal has a name and number. The number is assigned upon the creation of the proposal to be the first available number. The name is given by the creator of the Proposal, but no other Proposal may have the same name.&lt;br /&gt;
&lt;br /&gt;
If a Rule is amended, it keeps its original number and name.&lt;br /&gt;
&lt;br /&gt;
==0007==&lt;br /&gt;
===Forbidden actions===&lt;br /&gt;
&lt;br /&gt;
Any act that breaks one of the Rules is forbidden. A player may not perform a forbidden act. Anything that is not forbidden is permitted.&lt;br /&gt;
&lt;br /&gt;
If a player is forced to break a Rule, e must break the Rule with the least precedence as defined in Rule 0008.&lt;br /&gt;
&lt;br /&gt;
==0008==&lt;br /&gt;
===Precedence===&lt;br /&gt;
&lt;br /&gt;
A Rule (called the &amp;quot;original Rule&amp;quot;) has precedence over another Rule (called the &amp;quot;overriding rule&amp;quot;) if the original Rule explicitly states that is has precedence over the overriding Rule. If either both or neither of the rules state that they have precedence over one another, the Rule with the lower number has precedence.&lt;br /&gt;
&lt;br /&gt;
==0009==&lt;br /&gt;
===Ending the game===&lt;br /&gt;
&lt;br /&gt;
The game ends when a Player is declared the Winner.&lt;br /&gt;
&lt;br /&gt;
==0010==&lt;br /&gt;
===Sacred Rules===&lt;br /&gt;
&lt;br /&gt;
A Rule can be Sacred or Mutable. Those Rules whose number is 0010 or less are Sacred. Those Rules who are not Sacred are Mutable.&lt;br /&gt;
&lt;br /&gt;
A Proposal to amend or remove a Sacred Rule must receive no &amp;quot;Nay&amp;quot; votes to be approved.&lt;br /&gt;
&lt;br /&gt;
==0011==&lt;br /&gt;
===Winning by Points===&lt;br /&gt;
Players may have a number of Points. If, at the end of a Player&#039;s turn, e has a total of 100 Points, e has won the game.&lt;/div&gt;</summary>
		<author><name>Thorog</name></author>
	</entry>
	<entry>
		<id>https://hypertwins.org/mw/index.php?title=Agnomic_Rules&amp;diff=9777</id>
		<title>Agnomic Rules</title>
		<link rel="alternate" type="text/html" href="https://hypertwins.org/mw/index.php?title=Agnomic_Rules&amp;diff=9777"/>
		<updated>2007-10-05T21:18:12Z</updated>

		<summary type="html">&lt;p&gt;Thorog: /* =Creating, amending and removing Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==0001==&lt;br /&gt;
===The roster of players===&lt;br /&gt;
&lt;br /&gt;
The Roster of Players is:&lt;br /&gt;
* Thorog&lt;br /&gt;
* Katters&lt;br /&gt;
* Erika&lt;br /&gt;
* Harena&lt;br /&gt;
* Nathen&lt;br /&gt;
* Veronica&lt;br /&gt;
&lt;br /&gt;
The Official Scribe is Thorog&lt;br /&gt;
&lt;br /&gt;
==0002==&lt;br /&gt;
===Order of Play===&lt;br /&gt;
&lt;br /&gt;
Play consists of a number of cycles. Each cycles consists of one turn for each player. Players take turns in the order they are listed in Rule 0001.&lt;br /&gt;
&lt;br /&gt;
==0003==&lt;br /&gt;
===The Turn===&lt;br /&gt;
&lt;br /&gt;
When it is the player&#039;s turn, the player may choose either to create, amend or remove a rule as described in Rule 0004, or e may choose instead to pass. If a player passes, e must notify post to the List that e is passing. The Scribe will record this, and the turn will pass to the next player.&lt;br /&gt;
&lt;br /&gt;
==0004==&lt;br /&gt;
===Creating, amending and removing Rules===&lt;br /&gt;
&lt;br /&gt;
During a player&#039;s turn, the player may choose to create a new Rule, or amend or remove a current Rule. E must do this by emailing the List with &amp;quot;[PROPOSAL]&amp;quot; in the subject, and with all relevant information in the body of the email.&lt;br /&gt;
&lt;br /&gt;
Relevant information includes for all actions: the type of action taken (creation, amendment or removal) and the rule in question (both name and number). If the player wishes to create or amend a Rule, e must also include the new text of the rule. The player may also wish to add an argument for the rule, either within the rule itself or accompanying it in the email.&lt;br /&gt;
&lt;br /&gt;
The proposal will be noted down by the Scribe. The player&#039;s turn will not end until the proposal has either been approved or declined.&lt;br /&gt;
&lt;br /&gt;
==0005==&lt;br /&gt;
===Voting on proposals===&lt;br /&gt;
&lt;br /&gt;
A player&#039;s proposal may be voted on by all players during the turn on which it is proposed. A player votes by emailing the Scribe with es vote. A player may vote &amp;quot;Yea&amp;quot;, &amp;quot;Nay&amp;quot; or &amp;quot;Abstain&amp;quot;. Once a player has voted, e may not change es vote.&lt;br /&gt;
&lt;br /&gt;
Once all have voted, the Scribe announces the results to the List. If the proposal has more &amp;quot;Yea&amp;quot; votes than &amp;quot;Nay&amp;quot; votes, it is considered to have been approved. If the proposal has an equal number of &amp;quot;Yea&amp;quot; and &amp;quot;Nay&amp;quot; votes, or has more &amp;quot;Nay&amp;quot; votes than &amp;quot;Yea&amp;quot; votes, it is considered to have been rejected.&lt;br /&gt;
&lt;br /&gt;
Proposals that are accepted become Rules, and apply immediately. A Rule does not apply retroactively unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
==0006==&lt;br /&gt;
===Naming and numbering of proposals and rules===&lt;br /&gt;
&lt;br /&gt;
Each Rule and Proposal has a name and number. The number is assigned upon the creation of the proposal to be the first available number. The name is given by the creator of the Proposal, but no other Proposal may have the same name.&lt;br /&gt;
&lt;br /&gt;
If a Rule is amended, it keeps its original number and name.&lt;br /&gt;
&lt;br /&gt;
==0007==&lt;br /&gt;
===Forbidden actions===&lt;br /&gt;
&lt;br /&gt;
Any act that breaks one of the Rules is forbidden. A player may not perform a forbidden act. Anything that is not forbidden is permitted.&lt;br /&gt;
&lt;br /&gt;
If a player is forced to break a Rule, e must break the Rule with the least precedence as defined in Rule 0008.&lt;br /&gt;
&lt;br /&gt;
==0008==&lt;br /&gt;
===Precedence===&lt;br /&gt;
&lt;br /&gt;
A Rule (called the &amp;quot;original Rule&amp;quot;) has precedence over another Rule (called the &amp;quot;overriding rule&amp;quot;) if the original Rule explicitly states that is has precedence over the overriding Rule. If either both or neither of the rules state that they have precedence over one another, the Rule with the lower number has precedence.&lt;br /&gt;
&lt;br /&gt;
==0009==&lt;br /&gt;
===Ending the game===&lt;br /&gt;
&lt;br /&gt;
The game ends when a Player is declared the Winner.&lt;br /&gt;
&lt;br /&gt;
==0010==&lt;br /&gt;
===Sacred Rules===&lt;br /&gt;
&lt;br /&gt;
A Rule can be Sacred or Mutable. Those Rules whose number is 0010 or less are Sacred. Those Rules who are not Sacred are Mutable.&lt;br /&gt;
&lt;br /&gt;
A Proposal to amend or remove a Sacred Rule must receive no &amp;quot;Nay&amp;quot; votes to be approved.&lt;/div&gt;</summary>
		<author><name>Thorog</name></author>
	</entry>
	<entry>
		<id>https://hypertwins.org/mw/index.php?title=Agnomic_Rules&amp;diff=9776</id>
		<title>Agnomic Rules</title>
		<link rel="alternate" type="text/html" href="https://hypertwins.org/mw/index.php?title=Agnomic_Rules&amp;diff=9776"/>
		<updated>2007-10-05T21:17:45Z</updated>

		<summary type="html">&lt;p&gt;Thorog: Headingised&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==0001==&lt;br /&gt;
===The roster of players===&lt;br /&gt;
&lt;br /&gt;
The Roster of Players is:&lt;br /&gt;
* Thorog&lt;br /&gt;
* Katters&lt;br /&gt;
* Erika&lt;br /&gt;
* Harena&lt;br /&gt;
* Nathen&lt;br /&gt;
* Veronica&lt;br /&gt;
&lt;br /&gt;
The Official Scribe is Thorog&lt;br /&gt;
&lt;br /&gt;
==0002==&lt;br /&gt;
===Order of Play===&lt;br /&gt;
&lt;br /&gt;
Play consists of a number of cycles. Each cycles consists of one turn for each player. Players take turns in the order they are listed in Rule 0001.&lt;br /&gt;
&lt;br /&gt;
==0003==&lt;br /&gt;
===The Turn===&lt;br /&gt;
&lt;br /&gt;
When it is the player&#039;s turn, the player may choose either to create, amend or remove a rule as described in Rule 0004, or e may choose instead to pass. If a player passes, e must notify post to the List that e is passing. The Scribe will record this, and the turn will pass to the next player.&lt;br /&gt;
&lt;br /&gt;
==0004==&lt;br /&gt;
===Creating, amending and removing Rules==&lt;br /&gt;
&lt;br /&gt;
During a player&#039;s turn, the player may choose to create a new Rule, or amend or remove a current Rule. E must do this by emailing the List with &amp;quot;[PROPOSAL]&amp;quot; in the subject, and with all relevant information in the body of the email.&lt;br /&gt;
&lt;br /&gt;
Relevant information includes for all actions: the type of action taken (creation, amendment or removal) and the rule in question (both name and number). If the player wishes to create or amend a Rule, e must also include the new text of the rule. The player may also wish to add an argument for the rule, either within the rule itself or accompanying it in the email.&lt;br /&gt;
&lt;br /&gt;
The proposal will be noted down by the Scribe. The player&#039;s turn will not end until the proposal has either been approved or declined.&lt;br /&gt;
&lt;br /&gt;
==0005==&lt;br /&gt;
===Voting on proposals===&lt;br /&gt;
&lt;br /&gt;
A player&#039;s proposal may be voted on by all players during the turn on which it is proposed. A player votes by emailing the Scribe with es vote. A player may vote &amp;quot;Yea&amp;quot;, &amp;quot;Nay&amp;quot; or &amp;quot;Abstain&amp;quot;. Once a player has voted, e may not change es vote.&lt;br /&gt;
&lt;br /&gt;
Once all have voted, the Scribe announces the results to the List. If the proposal has more &amp;quot;Yea&amp;quot; votes than &amp;quot;Nay&amp;quot; votes, it is considered to have been approved. If the proposal has an equal number of &amp;quot;Yea&amp;quot; and &amp;quot;Nay&amp;quot; votes, or has more &amp;quot;Nay&amp;quot; votes than &amp;quot;Yea&amp;quot; votes, it is considered to have been rejected.&lt;br /&gt;
&lt;br /&gt;
Proposals that are accepted become Rules, and apply immediately. A Rule does not apply retroactively unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
==0006==&lt;br /&gt;
===Naming and numbering of proposals and rules===&lt;br /&gt;
&lt;br /&gt;
Each Rule and Proposal has a name and number. The number is assigned upon the creation of the proposal to be the first available number. The name is given by the creator of the Proposal, but no other Proposal may have the same name.&lt;br /&gt;
&lt;br /&gt;
If a Rule is amended, it keeps its original number and name.&lt;br /&gt;
&lt;br /&gt;
==0007==&lt;br /&gt;
===Forbidden actions===&lt;br /&gt;
&lt;br /&gt;
Any act that breaks one of the Rules is forbidden. A player may not perform a forbidden act. Anything that is not forbidden is permitted.&lt;br /&gt;
&lt;br /&gt;
If a player is forced to break a Rule, e must break the Rule with the least precedence as defined in Rule 0008.&lt;br /&gt;
&lt;br /&gt;
==0008==&lt;br /&gt;
===Precedence===&lt;br /&gt;
&lt;br /&gt;
A Rule (called the &amp;quot;original Rule&amp;quot;) has precedence over another Rule (called the &amp;quot;overriding rule&amp;quot;) if the original Rule explicitly states that is has precedence over the overriding Rule. If either both or neither of the rules state that they have precedence over one another, the Rule with the lower number has precedence.&lt;br /&gt;
&lt;br /&gt;
==0009==&lt;br /&gt;
===Ending the game===&lt;br /&gt;
&lt;br /&gt;
The game ends when a Player is declared the Winner.&lt;br /&gt;
&lt;br /&gt;
==0010==&lt;br /&gt;
===Sacred Rules===&lt;br /&gt;
&lt;br /&gt;
A Rule can be Sacred or Mutable. Those Rules whose number is 0010 or less are Sacred. Those Rules who are not Sacred are Mutable.&lt;br /&gt;
&lt;br /&gt;
A Proposal to amend or remove a Sacred Rule must receive no &amp;quot;Nay&amp;quot; votes to be approved.&lt;/div&gt;</summary>
		<author><name>Thorog</name></author>
	</entry>
</feed>